using System;
using System.Collections.Generic;
using System.Text;
using BodySoundSimulator.AbsoluteMapData;
using BodySoundSimulator.CaseData;

namespace BodySoundSimulator.Recording
{
	public interface ISoundMapEditorServices
	{
		FrontViewDynamicContributionData SelectedFrontViewCellContributionData
		{
			get;
		}

		BackViewDynamicContributionData SelectedBackViewCellContributionData
		{
			get;
		}

		void UpdateFrontViewEffect(FrontViewCommonAuscultationSiteType type, float value);
		void UpdateBackViewEffect(BackViewCommonAuscultationSiteType type, float value);

		PatientView View
		{
			get;
		}
	}
}
